Bosch Rexroth

Senior Unity3D Software Developer

Jan 2022 - present

Frontend and fullstack development of a GUI connected to a localization software API, helping to visualize and control laser localization for automated guided vehicles. Implementing a fleet management system for a setup with several clients. Using Dockers as well as real-time data from the lasers. My main work is developing the user interface and implementing gameplay mechanics and 3D space controls and content. Developing and building for Windows, Linux, Mac and Android platforms.

grow platform

Senior Unity3D Software Developer

Feb 2021 - Dec 2021 

Frontend and fullstack development of a GUI connected to a localization software API, helping to visualize and control laser localization for automated guided vehicles. Implementing a fleet management system for a setup with several clients. Using Dockers as well as real-time data from the lasers. My main work is developing the user interface and implementing gameplay mechanics and 3D space controls and content. Developing and building for Windows, Linux, Mac and Android platforms.

grow platform

Unity3D Software Developer

Feb 2019 - Jan 2021

Frontend and fullstack development of a GUI connected to a localization software API, helping to visualize and control laser localization for automated guided vehicles. Implementing a fleet management system for a setup with several clients. Using Dockers as well as real-time data from the lasers. My main work is developing the user interface and implementing gameplay mechanics and 3D space controls and content. Developing and building for Windows, Linux, Mac and Android platforms.

Studio Fizbin

Unity3D Game Developer - Working Student

Oct 2017 - Feb 2018

Helping to develop games and apps in Unity 3D for all platforms, mainly focusing on Apps for children like “ElefantenApp” or “KiKANiNCHEN-App” for well-known public-law broadcasting and television companies WDR and MDR. Introducing new programming interns to their duties and supporting them with their work. QA and bug fixing crunches alternated with the development of new features.

Studio Fizbin

Unity3D Game Developer - Internship

Mar 2017 - Aug 2017

Six months programming intern as required for my bachelor’s degree. Mainly helping to develop the game “The Inner World - The Last Windmonk” on Unity, which released summer 2017

Apollo Theatre

Lighting Technician & Follow Spot Operator at Musical "Tarzan"

Jul 2014 - Sep 2015

Mainly operating one of the four follow spot positions or being Deck-LX in Disney’s Musical “Tarzan” and maintaining moving lights and conventional lighting

Anti Gravity Divers

PADI Dive Master

Oct 2013 - Jan 2014

Going through the 3 months training to become a PADI Divemaster and afterwards working as divemaster at Anti Gravity Divers in Koh Lanta, Thailand.

CATS Tournee

Lighting Technician & Head of Follow Spots at Musical "CATS"

Nov 2010 - Jan 2012

Working on the “Cats – das Musical”-Tour (9 cities) as lighting technician and head of follow spots. Responsibility over the follow spot department and calling the other three follow spot operators through all shows. Second/Alternate lighting operator (GrandMA 1 and 2). Also helping with the assembly and disassembly of the rigging and light equipment on every move and repairing and maintaining the lighting equipment

Freelancer

Event- and Lighting Technician

Dec 2008 - Feb 2019

Main work as a lighting technician on a freelancer position, mostly on concerts and fairs. Assembly and disassembly of lighting, sound, video and rigging equipment programming of moving lights, positioning of conventional lights, changing of arc tubes (conventional and moving lights), running shows with GrandMA as lighting operator, follow spot operator duties