Contribution: Initial techinal idea of eye tracking usage in VR, development of level logic between stages, sinking and stopping logic of player, fish school in first stage, calibration scene, credit scene.
here. The main challenge was to give the user an immersive and precise feedback on what they were looking at and what they were triggering with it.
Description: Ascending into the depths of the ocean, the player gets to experience different environmental interactions by simply moving his eyes through the scenery. Utilizing Unity3D and Tobii’s eye tracking system for the HTC Vive, a team of three students of the Filmakademie Baden-Württemberg and I were working on this project, which was presented at FMX 2018 and was displayed at SIGGRAPH Asia 2018 in Tokyo, making first place in "Best Virtual & Augmented Reality Content". Read the paper at ACM