A chronologic list of my working experience
Senior Unity3D Software Developer
Jan 2025 - present
Starting as part-time and freelancing job in 2025, I switched to fulltime in September 2026. Implementing VR and XR applications for kitchen, bathroom and furniture studios to enable them to visualize, present and configure their products
to their customers.
Head Mod & Community Manager
Apr 2025 - present
Improving communication and collaboration between the moderators and the Bonjwa team. This includes serving as a point of contact, documenting decisions and guidelines, organizing mod talks, and ensuring that the mods are always doing well. Of course, moderating the Twitch chat and Discord server is also part of the tasks.
Fullstack Angular Developer
Jan 2026 - Aug 2026
Porting and redesigning the products from Unity3D WebGL to Angular website. Creating new frontend concepts and UX flows and implementing Angular pages plus typescript backend connection to the robotics APIs.
Additonally, I was Scrum master of the team.
Senior Unity3D Software Developer
Jan 2022 - Dec 2025
The work contract was transfered from grow platform to Rexroth, all tasks and responsibilities were continued.
Additonally, I became Scrum master of the team since mid 2022.
Senior Unity3D Software Developer
Feb 2021 - Dec 2021
Frontend and fullstack development of a GUI connected to robotics APIs, helping to visualize and control components for automated guided vehicles. My main work is developing the user interface, implementing gameplay mechanics and 3D space controls. Developing and building for Windows, Linux and WebGL platforms.
Unity3D Software Developer
Feb 2019 - Jan 2021
Frontend and fullstack development of a GUI connected to robotics APIs, helping to visualize and control components for automated guided vehicles. My main work is developing the user interface, implementing gameplay mechanics and 3D space controls. Developing and building for Windows, Linux and WebGL platforms.
Unity3D Game Developer - Working Student
Oct 2017 - Feb 2018
Helping to develop games and apps in Unity 3D for all platforms, mainly focusing on Apps for children like “ElefantenApp” or “KiKANiNCHEN-App” for well-known public-law broadcasting and television companies WDR and MDR. Introducing new programming interns to their duties and supporting them with their work. QA and bug fixing crunches alternated with the development of new features.
Unity3D Game Developer - Internship
Mar 2017 - Aug 2017
Six months programming intern as required for my bachelor’s degree. Mainly helping to develop the game “The Inner World - The Last Windmonk” on Unity, which released summer 2017
Lighting Technician & Follow Spot Operator at Musical "Tarzan"
Jul 2014 - Sep 2015
Mainly operating one of the four follow spot positions or being Deck-LX in Disney’s Musical “Tarzan” and maintaining moving lights and conventional lighting
PADI Dive Master
Oct 2013 - Jan 2014
Going through the 3 months training to become a PADI Divemaster and afterwards working as divemaster at Anti Gravity Divers in Koh Lanta, Thailand.
Lighting Technician & Head of Follow Spots at Musical "CATS"
Nov 2010 - Jan 2012
Working on the “Cats – das Musical”-Tour (9 cities) as lighting technician and head of follow spots. Responsibility over the follow spot department and calling the other three follow spot operators through all shows. Second/Alternate lighting operator (GrandMA 1 and 2). Also helping with the assembly and disassembly of the rigging and light equipment on every move and repairing and maintaining the lighting equipment
Event- and Lighting Technician
Dec 2008 - Feb 2019
Main work as a lighting technician on a freelancer position, mostly on concerts and fairs. Assembly and disassembly of lighting, sound, video and rigging equipment programming of moving lights, positioning of conventional lights, changing of arc tubes (conventional and moving lights), running shows with GrandMA as lighting operator, follow spot operator duties